Viewer Features is the panel where you decide which controls and features your visitors get when they open the published scene. Each toggle corresponds to one capability — animations, fullscreen, hotspots, material variants, and more. Turn on the ones you want your audience to have, leave off the rest.
Where to find it #
Open the three-dot menu in the top bar and pick Viewer Features — the panel opens with all the toggles described below.
What is in the panel #
| Setting | Default | Description |
|---|---|---|
| Progressive Textures | off | Load the scene with low-resolution preview textures first and swap to full quality afterwards. |
| Wireframe mode | off | Let viewers toggle a wireframe overlay over the model. |
| Textured mode | off | Let viewers toggle textures off for a clean geometry-first look. |
| Turntable | on | Show the play / pause icon for the auto-rotation. Only matters if Turntable is also enabled in Camera settings. |
| Animation Player | on | Show animation playback controls if the model has any animations. |
| Orbit Camera | on | Let viewers orbit the camera around the model. |
| Fly Mode (WASD) | on | Let viewers move through the scene with keyboard controls. |
| Fly Mode on Mobile | off | Enable Fly Mode on touch devices too. |
| Fullscreen | off | Show a fullscreen button on the viewer. |
| Autoplay | on | When on, the scene loads immediately. When off, the viewer has to click a play button first before anything loads. |
| AR / VR (beta) | off | Show entry buttons for augmented and virtual reality on supported devices. |
| Hotspots | on | Show the icon that lets viewers toggle hotspots on or off in the published scene. |
| Material Switcher | on | Show the swatch panel for switching between material variants. |
| Variants Switcher | on | Show the panel for switching between object visibility groups. |
| Camera Tour | on | Show the panel for switching between saved cameras. The panel only appears once cameras have been added. |
Need something custom? #
Need additional viewer controls, more options for the existing ones, or anything else beyond what is here? Drop us a line at hello@trice3d.com or join our Discord and tell us what you would like to see added.