Camera Switcher saves a sequence of camera views and animates between them. Viewers can step through the sequence with a small tour panel — prev, next, play — or watch the whole thing play automatically when the scene loads. Each transition between two cameras has its own preset and duration.
How to add a camera #
In Studio, switch to the Tools tab in the left panel and expand Camera Switcher. Frame the view you want, then click + Add Camera — the current camera state is captured into a numbered slot.
Editing cameras #
Each saved camera in the list has three buttons:
Cameras play in the order you added them. The order is fixed — there is no drag-to-reorder. If a camera is in the wrong place, delete it and re-add at the right spot, or update an existing one with the pencil.
- Focus icon (square brackets) — jump the viewport to this view.
- Pencil — replace the camera's saved view with whatever the viewport is currently showing. Use this to update a camera without removing it from the sequence.
- X — delete the camera.
Settings #
Three checkboxes at the top of the panel:
| Setting | Default | Description |
|---|---|---|
| Camera Tour | on | Toggles the viewer-side tour panel — prev / play-pause / next at the bottom of the published scene. Without this checked, your cameras stay set up but viewers have no way to access them. |
| Smooth Start | off | When a viewer manually starts the tour, smoothly fly from their current orbit position to the first camera, instead of cutting. Has no effect when Autoplay is on. |
| Autoplay | off | Automatically starts the tour when the scene loads. Use the Delay field next to it to wait N seconds before the first transition begins. 0 = start immediately. |
Transitions between cameras #
Between every pair of consecutive cameras the panel shows a transition selector and a duration in seconds. Twelve presets are available:
| Setting | Description |
|---|---|
| Smooth | Ease-in-out cubic — smooth start and end. The default for new cameras. |
| Slide | Constant speed, no easing — mechanical linear motion. |
| Cut | Instant jump — no transition. |
| Path | Seamless spline through all cameras — no stops at keyframes. |
| Crane | Arcing path that rises above the direct line — like a camera crane move. |
| Arc | Spherical orbit around the focus point. |
| Dolly Zoom | Hitchcock effect — camera moves while field of view adjusts to keep the subject the same size on screen. |
| Whip | Fast snap with overshoot — bounces past the target before settling. |
| Bounce | Elastic landing with decaying bounces. |
| Spiral | Orbital path with a vertical sine-wave helix. |
| Pull Focus | Camera stays in place — only the focus point moves. |
| Zoom | Camera and focus stay fixed — only the field of view changes. |
Play Sequence #
At the bottom of the panel, the Play Sequence button runs the whole tour from camera 1 to the last, going through every transition. It plays once and stops — useful for previewing the timing in Studio without leaving the editor.
Viewer-side tour panel #
When Camera Tour is on, a small control bar appears at the bottom of the published scene — prev, play / pause, next. Viewers can step through cameras manually or watch the play-through. With Autoplay on, the play-through fires automatically on load. With Camera Tour off, the bar is hidden and viewers have no way to navigate the camera sequence.
Need something custom? #
Need different controls, custom transition curves, or integration with your own UI for triggering camera moves? Drop us a line at hello@trice3d.com or join our Discord and tell us what you need.