Camera Switcher saves a sequence of camera views and animates between them. Viewers can step through the sequence with a small tour panel — prev, next, play — or watch the whole thing play automatically when the scene loads. Each transition between two cameras has its own preset and duration.

How to add a camera #

In Studio, switch to the Tools tab in the left panel and expand Camera Switcher. Frame the view you want, then click + Add Camera — the current camera state is captured into a numbered slot.

Tools tab → Camera Switcher → + Add Camera.

Editing cameras #

Each saved camera in the list has three buttons:

Cameras play in the order you added them. The order is fixed — there is no drag-to-reorder. If a camera is in the wrong place, delete it and re-add at the right spot, or update an existing one with the pencil.

  • Focus icon (square brackets) — jump the viewport to this view.
  • Pencil — replace the camera's saved view with whatever the viewport is currently showing. Use this to update a camera without removing it from the sequence.
  • X — delete the camera.

Settings #

Three checkboxes at the top of the panel:

Setting Default Description
Camera Tour on Toggles the viewer-side tour panel — prev / play-pause / next at the bottom of the published scene. Without this checked, your cameras stay set up but viewers have no way to access them.
Smooth Start off When a viewer manually starts the tour, smoothly fly from their current orbit position to the first camera, instead of cutting. Has no effect when Autoplay is on.
Autoplay off Automatically starts the tour when the scene loads. Use the Delay field next to it to wait N seconds before the first transition begins. 0 = start immediately.

Transitions between cameras #

Between every pair of consecutive cameras the panel shows a transition selector and a duration in seconds. Twelve presets are available:

Setting Description
Smooth Ease-in-out cubic — smooth start and end. The default for new cameras.
Slide Constant speed, no easing — mechanical linear motion.
Cut Instant jump — no transition.
Path Seamless spline through all cameras — no stops at keyframes.
Crane Arcing path that rises above the direct line — like a camera crane move.
Arc Spherical orbit around the focus point.
Dolly Zoom Hitchcock effect — camera moves while field of view adjusts to keep the subject the same size on screen.
Whip Fast snap with overshoot — bounces past the target before settling.
Bounce Elastic landing with decaying bounces.
Spiral Orbital path with a vertical sine-wave helix.
Pull Focus Camera stays in place — only the focus point moves.
Zoom Camera and focus stay fixed — only the field of view changes.

Play Sequence #

At the bottom of the panel, the Play Sequence button runs the whole tour from camera 1 to the last, going through every transition. It plays once and stops — useful for previewing the timing in Studio without leaving the editor.

Viewer-side tour panel #

When Camera Tour is on, a small control bar appears at the bottom of the published scene — prev, play / pause, next. Viewers can step through cameras manually or watch the play-through. With Autoplay on, the play-through fires automatically on load. With Camera Tour off, the bar is hidden and viewers have no way to navigate the camera sequence.

Need something custom? #

Need different controls, custom transition curves, or integration with your own UI for triggering camera moves? Drop us a line at hello@trice3d.com or join our Discord and tell us what you need.