Optimize 3D models online.
Up to 95% smaller.
Drop any 3D file — meshopt compression, texture optimization, and geometry deduplication reduce file size dramatically. Zero visible quality loss.
How it works
Drop your file
Drag and drop or click to select your 3D model in any supported format.
Auto-optimize
Trice applies meshopt compression, texture optimization, and geometry cleanup — all in your browser.
Download optimized GLB
Preview the result with before/after comparison and export a production-ready optimized file.
Supported formats
GLB (GL Binary) — compress and optimize web-ready 3D models
glTF — optimize separate glTF scenes into compact files
Autodesk FBX — optimize game engine models for the web
Wavefront OBJ — optimize legacy models for modern pipelines
STL — optimize 3D printing models for web visualization
COLLADA — optimize XML-based 3D scenes for faster loading
Rhino 3DM — optimize NURBS models for web delivery
PLY — optimize scanned meshes and point clouds
What gets optimized?
Mesh compression
Meshopt compression reorders vertices for GPU cache efficiency, quantizes precision where invisible, and applies binary stream encoding. 60-90% geometry reduction.
Texture optimization
Textures are resized to optimal dimensions and converted to WebP. Massive savings — 70-95% smaller texture data with no visible difference.
Geometry deduplication
Duplicate geometry and materials across the scene are identified and merged. Common in CAD exports and assembled models.
Mesh merging
Objects sharing the same material are merged into single draw calls. A scene with 2,000+ objects can collapse to 5 draw calls — dramatic FPS improvement.
More than an optimizer
Trice is a full 3D studio — optimize, edit materials, add hotspots, share and embed interactive 3D scenes on the web.
Open StudioFrequently asked questions
Trice supports GLB, GLTF, FBX, OBJ, STL, DAE (COLLADA), 3DM (Rhino), and PLY. All formats are automatically converted to GLB and optimized — meshopt compression, texture optimization, and geometry deduplication.
Yes. Basic optimization (mesh compression + texture resizing) is completely free and runs entirely in your browser. Pro optimization adds server-side processing with higher-quality compression and geometry deduplication.
Results vary by model. Mesh compression typically reduces geometry data by 60-90%. Texture optimization (resizing + WebP conversion) can reduce texture data by 70-95%. Combined, models can go from 150 MB to under 10 MB with no visible quality loss.
Free optimization runs 100% locally in your browser using WebAssembly — nothing is uploaded. Pro optimization sends your model to our servers for processing, then deletes it immediately after.
No. Meshopt compression is lossless for geometry — your model looks identical at a fraction of the file size. Texture optimization uses high-quality encoding that is visually indistinguishable from the original.
Yes. All animations — skeletal, morph targets, keyframes — are fully preserved during optimization. The optimizer automatically handles rigged models to avoid breaking bone influences.