We know what's broken in other viewers. So we built ours right.
The same model in other viewers and in Trice – two completely different experiences. The difference is visible from the first frame, without a single setting.
Drop a heavy scene – it stays smooth.
Embed dozens on one page – your site stays fast.
Every model gets studio-grade HDR lighting, hardware MSAA plus 25× supersampling, and correct PBR rendering — automatically. When the camera stops, the engine accumulates 25 sub-pixel samples. The still frame looks like an offline render. Touch the mouse — instant realtime. Release — cinematic quality again.
Drag as many models as you want into one scene — any format, mixed together. Select, move, rotate, scale each object with a full transform gizmo. Build product showcases, interiors, or entire 3D presentations.
Create material switches for colors and finishes, object variants for different configurations, and hotspots with guided tours. Your viewers don't just look — they interact. One link, no coding, no plugins.
Everything you'd expect from a 3D viewer — just working better than you're used to.
WebGPU rendering with intelligent resource management. Outstanding performance even with heavy scenes and multiple embeds on one page.
Next-gen GPU access on supported browsers, seamless fallback on the rest. While most viewers still run on WebGL (2011), Trice is already on the modern API.
Zero frames drawn when nothing changes. The GPU is completely idle at rest. Put 10 embeds on a page — all silent until touched. No other viewer does this.
Your model gets smaller, faster, and looks the same.
Every uploaded model is instantly compressed with meshopt — vertex reordering, quantization, binary stream compression. You don't press anything.
Full geometry and texture pipeline running in an isolated Web Worker — no UI freeze.
Native C++ pipeline in the cloud. Lanczos3 resampling, deduplication, quality-controlled compression.
Trice gives you both — automatically. Drop your model and see.